You might not deal a lot of damage, but a little bit can go a long way. Fighters start with the Opportunist talent, allowing you to attack enemies that walk by even if it isn’t your turn. You might not be the enemy’s priority target, but you’ll still take damage like a champ when you are. You don’t do a lot of damage either, so you have to wait for allies to drain physical armor before your CC can be used. Enemies are programmed to go for the most vulnerable target and taunting is sparse. This default class ranks low because traditional tanks don’t work in the game. It’s got crowd control in its kit, as well as physical armor restoration. The Fighter is a shield-and-sword archetype meant to be a tank.
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